You can shrink it down to take up less space, turn elements off and set elements to fade out when not in use. Under 'gameplay' settings you're able to make a lot of adjustments to the HUD. The same goes for chromatic aberration and motion blur. This setting doesn't have any discernible impact on framerate, in my experience, but you may like the way the game world looks better with the sharpness setting turned off. If you're worried your CPU might be slowing the game down, consider altering cloth physics, tessellation and level of detail. You can have a great graphics card, but that won't help effects that rely on processor power. Settings to cut if you have a CPU bottleneck Popping these up to their highest level can hurt performance, but like a lot of settings in Mankind Divided, dropping down to 'high' rather than 'very high' or 'ultra' doesn't result in a huge dip in image quality, but can make significant improvements to framerate. Personally, I would look at this after lowering MSAA and texture settings.Ī note on volumetric lighting, shadows, screenspace reflections You're sacrificing more image quality by lowering this setting than dropping a rung in textures, but if you really need to improve performance, this can be a good place to find some frames. This adjusts the complexity and draw distance of level geometry. Lowering level of detail can give you a significant boost
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